Green may be the color of growth, fertile crops, and wealth; but in the world of fantasy, green can also have darker connotations. Green all around you means that you have left civilization and you are deep in the woods or swamp; danger can come from all sides, and help will be a long time coming. Green is the color of nature reclaiming the ruins. Green is the color of moldy rations, putrefying flesh, a sickly pallor, and corroded bronze. Green is the color of orcs, goblins, frogs, and other reptiles. Green is the color of untrustable magic.
For my adventurers this time, I chose the bad and the ugly: desperate, bitter mercenaries and amoral thugs little better than murderers and grave robbers. Four of these seemed to have a family resemblance, so I decided to emphasize that with similar coloring. I figured the woman (Fruella by Bob Ridolfi) would be directing the mayhem from the back, her 3 brothers (Dreadmere Mercenaries by Bob Ridolfi) would carry out most of the dirty work, and a pair of hired thugs (Hans The Brains and Karl The Killer) would do most of the heavy lifting and smashing.
The first monsters are a pair of Giant Frogs (by Jason Wiebe), followed by a pair of creepy Giant Leeches (by Enos Kline). I used a glossy lacquer on these four, to make them look wet and gross.
Behold the beautiful but deadly Peryton (Spirit Beast by Julie Guthrie).
And the boss monster is the majestic Griffon; a symbol of divine power, half lion, half eagle. This miniature was problematic because it's held upright on one (thin) leg and its tail. It kept bending and flopping over at those 2 points, so I "pinned" it with a solid copper rod. The rod kept it from bending, but then I noticed that the outstretched wing caused the entire model to fall over. I might glue lead to the bottom at some point.